AI Insights · Timothy · January 2022
Top 5 NFT Games Performance in Europe Q4 2021
Discover the performance trends of the top 5 NFT games in Europe during Q4 2021, based on metrics like downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 NFT games in Europe showcased varying performance trends across key metrics such as downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the popularity and financial success of these applications.
MIR4 saw a notable increase in weekly revenue, starting at around $169K in late September and reaching approximately $457K by the end of December. Weekly downloads for the game peaked at 13.1K in early November but saw a gradual decline to about 9K by the end of the year. The number of weekly active users demonstrated steady growth, starting at 29.3K and climbing to 42.9K by the end of December.
IMVU: 3D Avatar Creator & Chat maintained fairly consistent weekly revenue throughout Q4, with a slight increase towards the end of the quarter, peaking at around $104K. Weekly downloads showed a fluctuating pattern, reaching a high of 45.5K in late October and ending the quarter with about 41.2K. Active users remained robust, starting at 470.9K and finishing at over 502K by the end of December.
Highrise: Avatar, Chat & Games experienced variable weekly revenue, with a peak of about $60.6K in the final week of December. The app's weekly downloads saw significant spikes, particularly in late October with 114.9K downloads, and remained relatively high through December. Active users followed a generally upward trend, starting at 205.4K in late September and peaking at 330.3K in early November.
Upland - Buy and Sell Property showed a steady increase in weekly revenue, starting at $16.7K and reaching approximately $51.5K by the end of December. Weekly downloads fluctuated, with a notable peak of 12.6K in early December. The number of active users remained consistent, starting at 38.9K in late September and ending at around 38.4K by the end of the quarter.
Summoners War: Lost Centuria had a more modest performance in terms of revenue, peaking at around $27.6K in late November before dropping to $20K by the end of December. Weekly downloads remained relatively low, with a peak of 1.5K in late November. Active users started at 43.9K in late September and saw a gradual decline, ending the quarter at around 34.1K.
For more detailed insights on these metrics and trends, visit Sensor Tower.